Conduct Policy

    We expect all players and crew to behave in a respectful and responsible manner. This includes adhering to UK law as well as following a number of rules and restrictions detailed below. Le Deuxième État reserves the right to eject players from the game who breach these rules, without recourse to refund or compensation.

    These restrictions are intended to protect players and provide tools with which they may protect and support themselves. While we will take every effort to ensure the comfort of our players, we must remind players that they are also responsible for their own physical and mental wellbeing. It's up to players to decide whether they are able to process the themes of this game and make an informed decision whether Le Deuxième État is suitable for them.

    Banned Content

    In this game there will be absolutely zero mention of or allusion to sexual assault, rape, or sexual abuse of minors. Of course, certain character backgrounds may include themes of: difficult childhoods, bad romantic histories with people, unhealthy relationships, etc. However, you must refrain from any reference to the prohibited topics, and talking in graphic depth about anything that might strongly relate to them. Allusions and euphemism are equally unacceptable.

    In addition, insults based on OOC characteristics such as gender, disability, sexuality, skin colour, etc. are totally unacceptable at our game (see ‘IC Insults’ for more discussion of this).


    In order to ensure a safe environment for all players and crew, Le Deuxième État is a dry event. No alcohol should be consumed while at the event. Any IC 'alcoholic drinks' must be non-alcoholic physreps.


    If you wish to engage in physical contact with another character - anything from a handshake to a full-on clinch - it is vital that you first gain the target’s consent. For the purposes of this policy, any mobility aids or assistance animals are considered to be part of the target themselves. This can be a simple ‘May I?’ or extending your hand questioningly. Never assume consent when touching people, and do not assume consent carries forward from one instance to the next. If you are ever in doubt, then simply ask, and if someone asks you to stop touching them or step away from them, then you must do so immediately. These rules refer to getting OOC permission explicitly. Whether your character asks for permission IC is up to your character.

    IC Insults

    Factions and individual characters will have negative feelings or opinions about others from other factions, and even about some of those within their faction. As such, conflict, bullying and insults will arise, which are something we recognise is difficult for many players and crew.

    We have a few rules about what constitutes acceptable areas to pick on during play. This list is not exhaustive but should give you a clear idea of areas to focus on;


    • Picking on OC characteristics, especially protected characteristics (no transphobia, homophobia, disablism, racism and so on). Even if you think your friend wouldn’t mind you making a disablist joke, the disabled person listening behind you might not feel the same.
    • Disablist slurs are common insults, so please avoid them.
    • Any bullying behaviour in OC areas - this is unacceptable.
    • Assuming the gender of another player if you don’t know what pronouns they are using or how they identify. Be aware that any gender of player may play any gender of character, and all characters must wear a blue or red coloured flower to indicate their preferred IC term of address.


    • Things the character is showing;
      • IC behaviour
        • “Why can’t they find their own tailor instead of stealing mine?”
        • “What nonsense he's been reading!”
      • IC dress
        • “How stylish of you to wear an antique. You'll start a new fashion! My grandfather will be able to wear his in public again!”
        • “Why on earth are they dressed like a serf?”
      • IC background
        • “They stole my mistress, I’m going to tell everyone that they were the one that soiled their britches at the opera!”
        • “I heard his mother was a kitchen maid.”
    • Gossip about the character
        • “Did you hear she has taken a mere gardener as her lover?”
        • “Did you know they lost their entire fortune on a bad spin of roulette?”

    Amber & Red Cards

    Players will be provided with a set of Amber & Red cards that can be used to silently signal their OC discomfort or need to leave a scene. Saying “Amber” or “Red” instead of using the cards is also acceptable.

    This system is provided to enable players to take action to protect their mental wellbeing. It is a safety net for when things have become too much. It is, of course, preferable if players are able to withdraw from a situation without having to use this mechanism but we understand that this is not always possible.


    Use an Amber Card or Call when you notice a topic of discussion or roleplay interaction is becoming too distressing for you to handle.

    When an Amber Card or Call is used by someone you are interacting with:

    • You must take a brief pause (a few seconds will do).
    • In that pause you must take a step back from that player.
    • When you continue you must tone down the topic of discussion or the intensity of your roleplay.
    • It is also acceptable to walk away from the player immediately if you feel you are unable to tone down the scene. (Storming off from a confrontation always looks dramatic and gives you a chance to roleplay with someone else and the uncomfortable player room to relax.)


    Use a Red Card or Call when you are too distressed by events or discussion to handle further interaction and need things to stop. Red is only for when you seriously cannot handle a situation; it is better to use an Amber and withdraw from the situation if you are able, but a Red Card or Call is acceptable if you feel unable to do so.

    When a Red Card or Call is used by someone you are interacting with:

    • You must immediately take two steps away from that player and end all interaction.
    • If possible, find a ref or other member of crew to attend to the distressed player. (If you must leave the player alone to do so, it is advisable to tell them what you are doing but still to go get help.)
    • Once a member of crew is attending to the player they will mediate an outcome for any mechanical interaction. You are then free to get back to play.


    Le Deuxième État would like to thank Shek Round, Emma Round and Izzy Sanders of the Stargazer LARP system, from whom we have borrowed or adapted much of this document.